I built a VR training simulation for law enforcement to practice serving warrants in high-pressure home entry scenarios. Trainees interact with NPCs—some compliant, some aggressive—and are scored on decisions, communication, and use of force.
I handled all development: multiplayer networking (via Normcore), animated NPCs, scenario tracking, and fully interactive environments. Realism was key—missteps like skipping announcements or injuring non-threatening suspects trigger scenario failure.
Built specifically for the Apple Vision Pro, this custom SwiftUI slideshow delivers an immersive way to present complex CAD designs. The app dynamically showcases high-fidelity USDZ files generated from industrial CAD models, offering a smooth, visually striking presentation format tailored for spatial computing.
It’s a sleek, purpose-built tool that turns static CAD drawings into an engaging, high-impact experience—ideal for demos, reviews, or executive walk-throughs.
XR Box is an immersive educational platform built in Unity that guides students through interactive courses and quizzes in VR. After logging in, students gain access to school-specific content made up of HD videos, audio, 360° media, and timed quizzes. Lessons could pause mid-video to ask spatial questions—like identifying a safety violation in a lab by pointing directly at the hazard.
The entire experience was powered by a Ruby on Rails backend, where admins could configure courses, lessons, quizzes, and media through a web interface. The stack included C#, RenderHeads for video handling, AWS for media hosting, and PostgreSQL on Heroku—bringing together a full-featured, flexible VR learning system.
I partnered with Fold to build an AR prize-hunting game integrated directly into their Bitcoin rewards app. Users launched the Unity-based game from within the app, got a quick tutorial, and then raced against the clock to collect flying sats while dodging distractions like poison pills.
The game dynamically responded to parameters from Fold’s backend—spawning different prize types and quantities each round. It was a blast to build alongside Fold’s top-tier design team and brought a whole new layer of fun and interactivity to their user experience.
Using Unity and Vuforia, we created an augmented reality experience that transformed an ordinary wine label into an interactive spectacle. By pointing a mobile phone at the bottle, users unlocked a playful video overlay with transparent elements that seamlessly blended with the label’s design.
The result? The wine label appeared to spring to life, with animated characters engaging in witty banter right on the bottle. It was a clever blend of storytelling and tech—a delightful, shareable moment that brought a touch of magic to the wine aisle.
This immersive experience simulates a power outage during a severe thunderstorm, showing how a Tesla Powerwall and solar panels can keep your home running. The goal was to educate users on energy resilience in a memorable, hands-on way.
Originally built for Apple Vision Pro using Unity, the experience was seamlessly adapted for Meta Quest—demonstrating the flexibility of the platform and the power of cross-device development.
Built for Pico headsets, this vision testing application uses proprietary algorithms and calibration to assess various eye conditions with impressive accuracy. Some versions incorporate eye tracking to verify patient focus in real time, enhancing reliability.
I’m especially proud of this project—bringing essential diagnostic tools to regions lacking traditional equipment, and proving that immersive software can meet clinical needs in a meaningful way.
I developed a prize wheel game for Fold that combined precise odds logic with smooth, celebratory visuals. Users spun the wheel with a tap, triggering an API call to determine the prize based on inventory and weighted odds—then the wheel would spin and land on the correct prize with confetti and a full reveal.
Built in Unity, the project involved tight collaboration with Fold’s design team to nail the look, feel, and pacing. The top prize was a full bitcoin, so the odds engine had to be rock-solid—especially with a live audience at Pacific Bitcoin, where a lucky player hit the jackpot.
Exero Vet is an educational platform featuring a library of proprietary 360° content. They brought me on to create a VR experience that would showcase this content in its most immersive form. Built in Unity using RenderHeads and HLS streaming, the app connects to Exero’s custom API for login, search, and video filtering.
Users can scrub, pause, and fast forward through high-quality 360° videos in VR. After development, I supported deployment to both PC VR and Meta App Lab, expanding Exero’s reach and elevating the learning experience for veterinary students.
This AR app for iOS and Android used Unity and Vuforia to recognize wine labels and overlay dynamic videos around the bottle, telling the story of the winery and its region. Videos were pulled in real-time via a custom web services API, creating a seamless and immersive experience.
The app also featured a whimsical “Love Letters” component—personalized messages users could create and share via text or social media, adding a playful, shareable twist to the experience.
We combined aerial scans of a golf course with CAD models of proposed buildings to create an immersive VR experience that brought a championship course design to life. Decision makers could explore the layout from a bird’s-eye view or step into a first-person perspective to assess sightlines, accessibility, and overall flow.
Users could virtually walk the course, tour the interiors of key buildings, and experience the master plan as if it were already built. The application was later ported to iOS, making it accessible on the go for broader stakeholder engagement.
I provided design services in Figma for Southern Legion, the official supporters’ group of Inter Miami CF. The work focused on creating clean, energetic visuals aligned with the club’s bold identity—supporting several variations for social media graphics.
FIGMA